Name strategy factor learning conditions
Mekakira mechanical system enemy of
preferentially attack to grant damage + 10% to 50% of the mechanical system
the damage -10% to -50% Butler killer Lv3 to the mechanical system
enemy of Raven killer bird system the
preferentially attack to grant damage + 10% to 50% of the bird system
the damage -10% to -50% insect killer Lv3 to the bird-based
enemies of the beast killer beast system
to the beast system that preferentially attack given damage + 10% to 50%
the damage -10% to -50% plant killer Lv3 to the beast system
the enemy of the plant killer plant-based
given damage + 10% to 50% of the plant system that preferentially attack
the plant system the damage -10% to -50% early to
the enemies of insect killer insect system
preferentially given damage + 10% to 50% of the insect system to attack
the damage -10% to -50% early to insect system
mutant killer curse biological systems enemies of
preferentially attack to grant damage + 10% to 50% of the curse mark biological system
curse mark the damage -10% to -50% Raven killer Lv9 to the biological system
Beast killer Lv9
plant killer Lv9
insect killer Lv9
Butler killer human-based enemies of
preferentially attack to grant damage + 10% to 50% to the human system
the damage -10% to -50% Raven killer Lv3 to the human system
Beast killer Lv3
God killer the enemy of God-based
given damage + 50% to the human system that preferentially attack
the damage -50% mutant killer Lv5 to human-based
Butler killer Lv9
priority to the attacker trouble,
ATK + 4 ~ decided to aggressively attack 20
action frequency: normal attack + initial
Ace weakened enemy to preferentially attack reserve gauge increase the amount of + 1-7 attacker Lv3
priority to the caster trouble,
mount an aggressive skills attack INT + 4 ~ 20
action frequency: attack skill + Fiore initial
launcher consumption MP-15% to be churning out a powerful skill attack to -30%
action frequency: large attack skill + caster Lv3
in Baza wiggle attack
their own actions interval shortening that preferentially attack the opposing party + 1 to 9
action frequency: usually small attack + / usually large attack - Emerson initial
sniper long-range attack from
performing an accurate attack critical incidence + 3% to 15% of
their own actions interval prolongation +6
action frequency: Long attack + / move + Baza Lv3
discard the fighter defense, my actions interval shortening + 1 to 9 to fight the attack on the main
action frequency: normal attack + / guard - Anne initial
with a single blow that put the Breaker force
to guard break success pounding the defense of the other party HP4% ~ 10% recovery
Fighter Lv3 - large attack + / small attack: action frequency
Aix queue conditioners HP is low, the enemy of the state abnormal
ignore the 1% to 5% of the target of DEF · MEN with a probability that preferentially attack Ace Lv3
Breaker Lv3
eraser HP is high enemy
to grant a 2% to 10% sealed to the normal attack probability + aimed with priority from long distance
action frequency: Long attack + / Short move + / Short attack - sniper Lv3
launcher Lv3
striker HP to grant the usual 2% to 10% paralysis chance + to attacks that aim in favor of the enemy close high
action frequency: Short attack + / Long move + / Long attack - sniper Lv3
Breaker Lv3
the darkness attribute attack received from the Necromancer opponent
to grant a 2% to 10% curse probability + to the normal attack to change in his own life
conversion to the damage of the darkness attribute to HP: conversion rate × 100% launcher Lv3
Breaker Lv3
four attributes attack to receive from the elementary Tallaght opponent
own magic 4% conversion launcher Lv3 to MP 20% of the damage of the four attributes that change to
Saber Lv3
from the blind spot of the Assassin prey
to grant usually 1% to 5% instant death probability + to attack off a deadly blow
not easily targeted from the enemy become ace Lv5
sniper Lv3
demon emits a strong thirst for blood,
usually 5% to 10% chance in the DEF-10% ~ -20% of the effect given to the attacks that break the opponent's mind
5% to 10% chance of a normal attack in grant MEN-10% ~ -20% of the effect Aix queue conditioners Lv3
eraser Lv3
striker Lv3
discard the Berserker defense and recovery,
ATK Tasu 50 Pasento ~ 150 Pasento to focus only to slaughter the enemy
DEF-50% ~ -150 %
your thinking level is greater descent fighter Lv5
teller Night Furimaki fear around,
action interval prolongation + 1 to 5 of the enemy all to atrophy the enemy
thinking level of the enemy all decrease Berserker Lv3
to inspire themselves and threatened to Bureiba crisis ,
and HP to continue challenging the enemy is less than or equal to 10% ATK · INT + 20% ~ 50% Ace Lv5
case of the tail wagging the dog Lv3
INT Tasu 20 Pasento be used in preference to the magic awakening skills attack ~ 100 Pasento
MEN Tasu 5 Pasento ~ 25 Pasento
consumption MP + 100% ~ 200% sage Lv3
equipped to Shippujinrai game, a certain period of time from the beginning of combat to strengthen the armed forces, ATK · DEF + 20% ~ 40% Bureiba Lv5
preparation for the lightning-fast game, a constant from the battle start to strengthen the magic time, INT · MEN + 20% ~ 40% magic awakening Lv5
the gap of the defense of the penetrator Reuters opponent
given damage + 20% to 100% sniper Lv5 when they are guard to attack sew
the armor of the thin part of the aggressor opponent
eyeing target of DEF · MEN ignore Breaker Lv5 with 2% to 10% chance to attack
rage wounded who the allies
never allowed anger incidence + 10% to 50% of
their thinking level descends Berserker Lv7
divergence the Shura anger let not, anger incidence +30 seconds to 150 seconds to prolong
their thinking level descends rage Lv3
when the verge of Jin largest crisis of backwater,
critical incidence + 20% to 50 when it comes to HP20% below that hit the thing with full force % Bureiba Lv3
sparing principle MP and has exhausted
his or her thinking level rise caster Lv7 to refrain from the behavior of non-recovery
for the strong presence than the case of the tail wagging the dog myself
ignore the 1% to 3% of the target with a probability of DEF · MEN challenge in the best attacker Lv5
against weak presence than holding back their
wait-and-see effect + 1 to 3 for the weak presence than their own that do not generate serious
their thinking level rise Baza Lv5
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