Suzuki Hisataka 1), Yuri Aya 2 Suzuki), Tsuda, Ryotaro 2), Vimuktalop Pinyapach3), Jaruthien Nine3), Akihiko Shirai 4) 1) Kanagawa Institute of Technology University of Information Engineering (243-0292, Kanagawa, Atsugi-Shi under Ogino 1030, Hisatakaattoshirai.La) 2) Kanagawa Institute of Technology University Faculty of Information Media, Department of 3) Chulalongkorn University, Department of Imaging and Printing Technology (254 Phyathai Road, Patumwan, Bangkok Thailand. 10330) 4) Associate Professor , Kanagawa Institute of Technology University Department of Information Media Overview: Different HDMI inputs, SUCH as Game Consoles, CAN BE multiplexed FPGA hardware Improved, I for generalized spread the Possibility of Wider Application multiplexing Invisible image Technology "ExPixel", spread type device place Audience Characteristics and its Evaluation Conducted. Viewers display Distance and on the display if you Change display brightness angle by USING the circular POLARIZING filter Experiments Were Carried out. Also to report experimental results HAS Been Released from the display, calibrated gamma = 2.2 as the default setting for passive 3D display an existing Visual Settings, When the display brightness changes. Keywords: multiplexing, polarized 3D display1. supply of introduction HAS Been generalized for home 3D display, three-dimensional sense of well Being able to Express content IS current hardware supply does not Keep with. History, Recalls, and 3D stereoscopic Images TEND to FAD to call 2 ~ IS the Tendency to sedation in Four years [1]. Think Increases in the Television Market on behalf of the 3D display, 4 K Resolution to Sell Products, and this Boom Also leans to Quieting down and do not Get floods. From this background, we Give new value-Added Consumer Products on 3D display Technology proposed, Invisible image Technology "ExPixel" [2] ... This Technology IS Present by USING circularly polarized light in Consumer Products passive expression 3D flat panel and even an odd pixel columns, circular Polarizer filter wearers and viewers naked of an Entirely Different Technology. By shader Technology Research INITIALLY Operates in GPU-based multiplexing for Invisible Images WAS That, in recent years successful FPGA hardware for multiplex 3, existing Consumer Mar content Became Possible. In Keep adequate space for Audience Research, various 3D display on paper to Watch multiplex Invisible image in 3D Consumer Products, good viewers Are multiplexed Invisible Images to viewers of mass-Market 30Years drive 3D display full experimental results to report. SUZUKI Hisataka, Yuria SUZUKI, Ryotaro TSUDA , Vimuktalop Pinyapach, Jaruthien Nine, and Akihiko SHIRAI 2. related Research multiplexing of video Technology IS Considered by many Researchers. By Mistry "ThirdEye", [4] Carried out multiple Scenarios Showing proposed glasses sync with CRT, LCD projector, screen, make opening and closing the shutter at A rate of 120 Hz or more. At SUCH high speed shutter by USING time-resolved by the way "Snared Illumination" by Fakespace Labs McDowall et al., [5] and Multi Use Light Engine (MULE) projector already proposed. Delivers Invisible image Technology in A Active shutter system, make enough difference to the Projection of video content of the Two in "Snared Illumination" "ThirdEye" Covered by Footage of Two naked Audience as Unhygienic and hiding but we Have not, but Are you ... Ma lucid player Game Technology USING Active shutter Similar 2012 than United States Sony Computer Entertainment Inc. as A "SimulView" patent and That Multiplex Multiplex Appear both channels but Also [6]. Also, ordinary LCD flat Characteristics survey in 2007 Have Been Reported by Yamamoto et al. [7] ... On the Other hand Mountain's book [8] Have Been Reported on the Characteristics of flat-panel display and video quality Assessment Technologies.3. Experiment First ExPixel investigation of the optimal viewing area for viewing multiplexing content with, and in a variety of consumer products 3D display, in order to obtain an optimal display of the ExPixel content video settings were evaluated... 3.1 were subjected to the following in three experiments to investigate the investigation optimal viewing area of the optimum viewing area. In the passive-type 3D display device various required by ExPixel, along with the presence or absence of a filter, Experiment 1) Disupu Ray and the observer's distance of (L), Experiment 2) horizontal position of the observation person with respect to the display (angle θ), Experiment 3) the vertical position of the observation person for display (the angle θ), to measure the brightness of the display when it is viewed at each position for the three experiments. Measurement position on the di splay copying in [8], and the center of the screen certain areas... In this experiment is masked in the display center, in an area 25 cm 2, which was used as a representative value of the luminance of the captured display by a digital single-lens NikonD750... By the reflection of the position and displays, experimental environment for error due to the natural light is generated was a darkroom... The camera is for Installation on a tripod to display and capture an image at each position wants to measure the brightness... Figure 1 shows a measurement environment of the linear distance, in 200 mm 2400 mm intervals between from 1000 mm to orthogonally against the center of the display window, and were taken in all eight locations...Figure 1: Distance confirm the change in the luminance value due to the experiment 2, Fig. 2 shows a measurement environment when investigated the brightness changes during horizontal viewing position changes... Is the distance of a typical display of the optimal viewing distance of 3 x display height called (H), taken with the presence of circular polarization filter at the position of the total of 12 points so as to be θ = ± 60 ◦ on 1600 mm.Figure 2: Experiment of the change in the brightness values for the horizontal angle θ vertical direction on which was 90 ◦ rotate the display in the survey is in the position of a total of six points so take the same position at θ = ± 30 ◦ and the method of FIG. 2 It was taken... At this time, using a laser distance meter MK-LAK for determining the distance and angle Co. Samurai Marketing Company... The angle of the calculation is a function of this device, we were using the theorem mode of capitalist Golas... Brightness value (luminosity) is to shoot an area of 25 cm 2 center of the display by a camera to obtain a luminance value of the pixel by adding the RGB color values of each pixel of the image... Brightness value used for the data using the average value divided by parametric by adding the pixel intensity value of the entire region of interest... I was using a Toshiba Regza42Z8 is Henhikari-shiki 3D display in this experiment... The camera is a photographic equipment I was using NikonD750... As a preliminary experiment, try the shutter speed by {1 / 500, / 250 / 125, 1 / 60, 1 / 30, 1 / 15, 1 / 8, 1 / 4, 1 / 2}, each shutter speed and The difference between the I and the reference value 1 / 30 that fall within a certain range... From preliminary experiments, image had became Cho properly black and white in the 1 / 250 and the outside of value than 1 / 8... F value at the time of shooting f/16, ISO was unified at 400... And shooting pattern that does not pinch the circular polarization filter between the camera and the display, we've taken two patterns of shooting pattern sandwiching the circular polarization filter... 3.2 are valued spread 4 K resolution support Disupu example is even now display market of display characteristics, 3D has been adapted to be integrated into the jar good for granted as part of the function, the ever-accelerating this momentum in the probably the future. In this section we will use the model shown from consumer products of 3D display that currently enter the hand in Table 1, as the center of the setting of brightness and contrast, and describe the results of the investigation the appropriate settings for the vision hearing of ExPixel content. Table 1: the target is the 3D display type name No... type the display name1 Toshiba REGZA42Z8 2 SONY BRAVIA KDL-42 W800B 3 LG Smart TV 42LB6700 to return the first each product in Table 1 in this survey of the setting of the factory state, the state me was a "calibration before" state. If the first "non-use of circularly polarized light filter (no filter)" in each display of calibration before state, were investigated in 2 pattern in the case of "yen use a polarizing filter (filter there)". Then, the calibration of each display is performed using the datacolor's Spyder4Elite, all of the display was a "calibration" state. Similarly, if 'a' ¥ non use polarizing filters "in each display performs investigation in two patterns in the case of" yen using polarizing filter "to compare the brightness value of each state. 4. were examined for changes in brightness value due to the distance between the experimental display and an observer of the specific 4.1.1 distance it has on the brightness value impact of the results 4.1 optimal viewing area. Normally the display luminance determined by ISO, in order to utilize the results obtained in this experiment with a wide range of displays, and utilizing paired elephant pixel values from the image photographed by the single-lens camera as the Luminosity (level). The results of the distance and the display brightness between the display viewer in FIG. 1 of the environment it is shown in Figure 3. Figure 3: Distance - luminance (circle without polarizing filter) from FIG. 3, the display - in between from the inter-camera distance 1000mm of 2400mm, it is almost a straight line of the graph there is no rapid change. This contrast in relation to the normal brightness and illuminance are considered as a radiate of the point light source, the number of displays are popular, the directivity of the backlight is controlled, that behaves as a parallel light source shows. (Which is measured in that order such proposed method.) Figure 4 shows the relationship between the intensity and the distance in the same condition when it is fitted with a polarizing filter to the camera lens. Figure 4: Distance - brightness (with circularly polarized light filter) in the case of digital filter, the overall brightness is down but I have not seen extreme decrease in brightness due to distance. Overall value, since it has fallen to half of FIG. 3, it found that the quantity of the thus cut-off pixel columns circularly polarizing filter fell. Although the phenomenon intensity fell, the brightness of the image photographed by the blocking of pixel columns corresponding to the circular polarization filters fell a (Fig. 5), a passive type circular widely used in a multiplexed invisible image polarizing filter Display and yet not become a factor to attenuate the intensity, even independent of the distance. Figure 5: circularly polarized light pixel column of the corresponding to the polarization filter is blocked I investigated the change in luminance due to the change in the horizontal position of the observer with respect to 4.1.2 Experiment display luminance value by the horizontal angle. Is the distance of a typical display of the optimal viewing distance of 3 × display height called (H), were taken at the position of a total of 12 points so get an angle ± 60◦ on 1600mm (Figure 2). Squarely to the display from FIG. 6, it is I say that lowered brightness by going angled. Figure 6: horizontal angle θ- brightness (circularly polarized light without filter) 7 distance even when it was passed through the circular polarization filter from the experiments and the like, but overall brightness has fallen, as the trend of the graph circularly polarized light filter is the same as when it is not passed. Figure 7: horizontal angle θ- brightness (with circularly polarized light filter) I investigated the changes in brightness due to 4.1.3 change of the viewer's vertical angle θ to the experimental display of brightness value by the vertical angle. It is the same position at θ = ± 30◦ the method of Figure 2 in terms of was 90◦ rotating the display is in this study were taken at the position of the six points as. Similarly the horizontal direction in the vertical direction if the angled, reduction of the luminance values due to the angle get was confirmed (Fig. 8, Fig. 9). Figure 8: (no circularly polarized light filter) vertical angle θ- brightness Figure 9: vertical angle θ- brightness (with circularly polarized light filter) for 4.2 compared to existing popular passive type 3D flat panel luminance value of each display, the default the luminance value of the video, the change in luminance value of the calibration settings to γ = 2.2 has been targeted at ExPixel were compared. 10 when passing through the circular polarization filters before and after calibration, represents the value of the brightness value. Method of calculating the number of values is same as the method used for the experiment in the viewing range, taking the average of the values of each pixel intensity. Figure 10: changes in the brightness values before and after calibration display of each company from Figure 10 by default state, it can be set to high brightness value
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